Marbel Angka is an innovative educational application crafted specifically to bolster the numerical skills of children aged 2 to 6. With a primary focus on numbers 0 to 50, the software integrates cutting-edge gamification concepts with traditional learning to create a riveting and effective educational experience. Users have the opportunity to engage with numbers through a series of enthralling formats, including vivid images, clear sound, friendly narration, and captivating animations, designed to spark a child's interest in mathematics.
A standout feature of this tool is its tiered learning approach, carefully calibrated across six levels to accommodate the evolving educational needs of young minds. Children can delve into the world of numbers either autonomously or through an automated mode, allowing them to learn at their own pace or be guided through each learning stage.
To reinforce the knowledge acquired, several interactive educational games challenge learners to apply their newly gained skills in fun and interactive ways. Titles such as 'Guess the Number,' 'Pick the Balloons,' 'Fast and Accurate,' and 'Number Puzzle' offer dynamic means to test and enhance a child's numerical abilities, while also refining their dexterity and cognitive skills.
The platform stands as a comprehensive learning package, aligning itself with the educational and developmental trajectory of toddlers and young children. It nests seamlessly alongside other popular categories, such as education apps, learning books, and games for kids, evidencing its commitment to providing a foundational educational tool tailored to younger users. For those seeking a holistic, engaging, and interactive learning experience for children, the game proves to be an invaluable asset on their digital devices.
Requirements (Latest version)
- Android 4.4 or higher required
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